CS 420 Computer Graphics
Lab 3
Dr. Tong Yu, Fall 2009
Windowing and Drawing Objects
Login and open two windows, one for editing and one for compiling
and executing programs. Make a new directory called draw2.
Copy the draw programs discussed
in lab1 to your draw2 directory. Do the following:
- The current display window size is 500 x 500. Change it
to 200 x 300. ( Hint : modify parameters to function glutInitWindowSize(); )
After you have successfully made the modifications, try two
more sizes.
- The current window is displayed at screen position ( 100, 150 ).
Change it to position ( 300, 350 ). ( Hint, modify parameters to
glutInitWindowPosition(); ).
After you have successfully made the modifications, try two
more different positions.
- Change the world window settings and see what happens. ( Hint:
modify parameters to gluOrtho2D(); )
- Restore your program to the original draw. ( You may copy the program
over again from the instructor's directory. ) In the beginning
of display() function, add the statement,
glViewport( 0, 0, 50, 50);. Recompile and run your program.
What happens? Try to change the statement to, say,
glViewport ( 150, 200, 250, 100 ) and see what would happen.
Make another directory called bresenham.
- Try the Bresenham's Line and Circle algorithms discussed in class.
- Use the line algorithm to draw a line with end points (0, 0 ) and ( 200, 100 ).
- Use the circle algorithm to draw a circle with radious 20.