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Contents
(index)
Desouza03b
- Kevin C Desouza
- Facilitating Tacit Knowledge exchange
- Commun ACM V46n6(Jun 2003)pp85-88
- =EXPERIENCE TEAM KNOWLEDGE
- People needed encouraging to use a game room on company time.
- Managers expected job-related knowledge to be shared in the room.
- Lotus notes was used fro sharing knowledge later and both game room and project oriented knowledge started to be posted.
Spinellis03c
- Diomidis Spinellis
- reflections on Trusting Trust Revisited
- Commun ACM V46n6(Jun 2003)p112
- =HISTORY SECURITY XBox
- See Thompson84. showed that you can not trust applications unless you trust the compiler and run time system as well.
- XBox hole (how to run Linux!) shows that you have to trust games to not load unwanted software.
- Total security seems a long way off.
WilliamsMiller03
- Joseph Williams & Gerry Miller
- The Web services Debate
- Commun ACM V46n6(Jun 2003)pp59-67
- =DEBATE .NET MS vs J2EE Sun WEB/NET SERVICEs
- Two competing articles. See the FUD fly.
FerrisFarrell03
- Christopher Ferris & Joel Farrell
- What are Web Service
- Commun ACM V46n6(Jun 2003)p31
- =SIDEBAR WEB/NET SERVICES W3C URI XML WSDL SOAP
- An application identified by a URI with interface and bindings defined described and discovered via XML.
- See
- Web_Services_Architecture_Draft::= See http://www.w3.org/TR/WD-wsa-xxx.
- Finding, publishing and working with services provided over the web.
- WSDL::="Web services description Language"
McCarthyMcCarthy02
- Jim McCarthy & Michele McCarthy
- Software for your Head
- Addison-Wesley Reading MA 2002
- =EXPERIENCE TEAM MEETINGS PATTERNS PEOPLE
- The_Core::= { Check_in, Check_In, Pass, ... }.
- Advertised in DeMarco03.
DeMarco03
LuceEtal53
- R D Luce & ??
- Information flow in task oriented groups
- MIT Lincoln Labs Tech Report #264(1953)
- =EXPERIMENT TEAM COMMUNICATION STRUCTURE PEOPLE
- See GoodeMachol57
Leavitt51
- H J Leavitt
- Some effects of certain communication patterns on Group Performance
- J Abnormal Social Psychol V46(??? 1951)pp38-50
- =EXPERIMENT TEAM COMMUNICATION STRUCTURE PEOPLE
- See GoodeMachol57
GoodeMachol57
- Harry H Goode & Robert E Machol
- System Engineering: An Introduction to the design of Large-scale systems
- McGraw-Hill NY NY (1957) LC Card# 56-11714 TA168
- =TEXT ANALYSIS DESIGN ENGINEERING MATHEMATICS CYBERNETICS PEOPLE MODELS EXPERIMENTS ECONOMICS PERFORMANCE PROCESS TEAM GRAPH THEORY
- Proposes a multi-phase process: initiation; Organization; Preliminary design; Principal Design; Prototype construction; Test Training and Evaluation
- Each phase has a complex block diagram.
- non-standard flow diagrams (digital and analog) implement mathematical models of computations on 2 0r 3 pages.
- Block diagrams are discussed in detail (pages305-314): functional, component, geographical, physical-layout, ...
- Distinguished information flow from material flow and hypothesizes that designs based on information flow are easily adjusted to include material flow.
- Ref to Luce53 and Leavitt51 on the effects of team structure (graph theory) on problem solving ability and attitudes. A wheel like structure with a central communicational hub tends to develop a leader and solve easier problems faster. A circular
structure is better for some hard problems and people felt they had more fun but were not organized. (pages 390-393)
- Implies that structure of a system design team must not reflect the structure of the system they are designing because system design is typically a harder problem than running the solution system (page 392)
Formulae and Definitions in Alphabetical Order